http://www.facebook.com/fatBOXSoftware
Follow the link above to access the links to the first group of 10 or so models.
You will see a section on the left side navigation panel that will say "3D Models (Download Link).
I've started gathering up models I've had sitting on my hard drive over the years. I've decided to start sharing them free of charge, with the community of developers. I will be adding in groups over the next few days, I do have quite a bit of city and roadside props to pull up and post. All models are in .OBJ format to ensure maximum portability to your 3D app, and each one has the UVs already laid out, feel free to tweak as you wish. Please use these models with or without credit to me, I am releasing them openly to the general public for unlimited commercial and non-commercial purposes.
It would be cool if you shot me an email some time to show me how a model has helped!
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Update today: A near final revision of the main menu title screen. This is the background plate for the main menu. Other elements will be interchangeable elements overlaid in 3d within the Unity game engine. Javascript events will allow all necessary menu and button behaviors, transition sliding, etc.
BUT, I don't have a facebook account (nor do I plan to get one), so maybe it would be possible to upload the models on www.opengameart.org (the CC0 license would apply I think)?
[ame]http://www.youtube.com/watch?v=wGk3zLA_DNg[/ame]
Here is a preview of the models I added up today: (BTW will not allow me to embed all of the images here...gives an error about too many images in the post)
http://www.facebook.com/fatBOXSoftware
I added up some new free assets this morning....I thought I would share the tree models and textures with the community in here. They are generally mobile spec, but could be reduced most definitely. If you look into the assets you will see a new Pine Tree LOD set that I've put up as well. It actually consists of a LOD0 model (hero/closeup) and an LOD1 (far off on the mountain)...the LOD1 is really a side render of the LOD0 (rendered with alpha channel) and then that alpha texture applied to about 4-8 planes of geometry. It's a neat technique and I used it on some of my work on the Wii with great results. These are 4 screens of some trees, but I uploaded other assets such as a Pine Tree and a neat looking Victorian type Lamppost model/texture. I hope folks enjoy!
As always follow the link to access the models: www.facebook.com/fatBOXSoftware
Yea, you probably have a thread in pimping and previews, but I saw it here. Change or obscure that name on the container. Unless you got permission from Hanjinn for having in game. I had to make fake names/icons for items in our RC Car game.
(Still love Belly Buster Burgers)