I understand Zbrush allows its users to use both Alpha maps (for sculpting detail) and Polypaint colour at the same time, allowing you to paint and sculpt at once instead of having to go back and paint after the sculpt is done. My question is, is it possible to Use Alpha maps for sculpting + texture maps at the same time?…
Should I start sculpting the details now at this stage? Or should I hold off on that and work a little more on the current sculpt? The screenshot is in 35mm focal view in Zbrush and with dynamic perspective on
Hi guys. Im doing a sculpt piece. little bakground info: insperation taken from wall-e and rover from planet 51. its purpose is to be sent to a planet for observation and recording . Maya Base Model. http://i.imgur.com/qIBUf0O.jpg?1 Sculpt : http://i.imgur.com/rfYAwNj.jpg I have decided to make a sculpt render and in the…
I decided to try sculpting in Zbrush with perspective turned off. Then when I was done I turned it back on and I felt like it was a bit distorted. Is it ? or is it just me ? Should I sculpt in Flat or Perspective ? Flat Perspective
Hi! I've been working on a Spinosaurus sculpt and I would appreciate some feedback before i move to the more detailing sculpting process. Thanks in advance :smile: P.S: I kinda messed up the feet at the beginning
Hi folks, started this sculpt during the last days! It was more a project to test out the timelapse function at zBrush but was a lot of fun! I ruined the video :D but its quite fun to see u self sculpting! https://vimeo.com/81828667
Hey fellas. I'm sculpting an evil looking alien for practice purposes. It's a mixture of Furio Tedeschi, Star Craft Zealots and Predator. I'm also going to work on a realistic alien skin for this guy to run in game engines. Here's the sculpt.
So I have been working on a sculpt for the past couple of days and I have just realised that symmetry has been acting weird all this time. I'm quiet sure that the base mesh I used was not fully symmetric and that screwed up the whole sculpting process, because when I use any kind of brush the left side of the sculpt…