You can approach this a couple of different ways: You can combine and bridge as you have done, then afterward insert an edge loop at the center, delete one side, then re-mirror. Or perhaps an easier way would be to just extrude those edges you want to bridge but stop when both objects meet each other. If you are working…
Hi ! Here is my first try of python and blender scripting. And it's a bridge between Blender and UVLayout. --- UI --- --- OS Requirements --- - Windows 8/10 - Doesn't work on OSX --- How-To Setup --- - Blender>User Preferences >Add-ons>Install add-on from file>Select uvLayout_Bridge.py - And it will appeared in UV…
I just updated to the latest version of bridge having not used it for a while. I've reconfigured my folder structure and installed the scripts from the resource zip. Shader imports are working fine, atlas imports are working fine but 90% of the time 3D models are met with the following errors. I did manage to import a…
Hey guys, [img2=left]http://www.aarondouglasfans.com/PhotoGallery/SiteUpdates/TheBridge_CTV_PressRelease_Feb2009.jpg[/img2]Just got word from my old-man that his new TV show, The Bridge, is slated for its first episode on CBS (CTV for us Canadians) in July. It's time slot is Thursday @ 10PM. It's a cop drama, he's the…
I've created a scene bundle and all textures are collected into the Assets>Textures folder, however any textures that were originally brought into the scene via Bridge do not make it into the new directory. I thought maybe because they are on a different drive, but in fact all the textures are originally coming from the…
Hi guys! I'd just like to share a plugin I've been working on recently that is nearing release http://www.youtube.com/watch?v=STZrPlawcIo Megascans Maya Bridge is a plugin for Autodesk Maya that allows you to quickly and easily set up shaders for your Megascans atlases and surfaces. Current support shaders are: Arnolds…
Kia ora I'm trying to import and use some of the assets I brought via Bridge the UE4 version is 4.17 forced by other plugins and I now get a lovely wee pic at startup [img]http://i.imgur.com/jdyqD33.png[/img] Having disabled the script is there any examples of materials I can use to texture the ground cover type assets…
Howdy guys hows it going, I have posted a couple of times but never ran a wip thread. Normally i just spam game dev friends with renders for crit but i thought its a bout time i run a thread. A bit about me i graduated a year and a half ago from a degree in videogames.... I still dont have a job and im very keen to find…
Hey guys, this is a project I'm doing for a uni assignment for a module called "Environment Modelling for Games" The whole point of the assignment is to try to make modular assets for a game and recreate a room or hallway from a sci-fi movie. I choose the bridge from 1979's Alien spaceship USSC Nostromo. And yes I know…
Pay attention that I could solve it I run on unreal 4.24 1) Install the Bridge normally, open it as admin (I did it this way but maybe that part is not necessary) 2) In the Bridge program, look for any texture and put the "unreal engine" box to press the download button. 3) With this step the third tab of "export" will…