I've created a scene bundle and all textures are collected into the Assets>Textures folder, however any textures that were originally brought into the scene via Bridge do not make it into the new directory.
I thought maybe because they are on a different drive, but in fact all the textures are originally coming from the same drive. Is there something unique I am missing? Not a game breaker but is nice to get those textures all collected to one location.
Also, the .tbmat materials do work correctly, referencing the textures in the original location.