A lot of games coming out over these next few months with Christmas and all, and plenty of goodies for next year too. What games are you wanting to get? Here's my list in no particular order: FEAR Quake 4 Castlevania: Dawn of Sorrow Daxter GTA Liberty City Stories We love katamari Shadow of the Colossus Sly 3 Legend of…
So im currently working on a scene and Im always testing how the textures look in udk, I set up a simple normal, diffuse and spec map to get started but when I put the editor in lit mode I get this happing at certain angles. It also does it in the material editor. It kind of disappears when I get closer. Any help would be…
Hey guys, Just a quick note to say that we now know who the winners of the Brawl contest are and should begin to be announced this week. However! (Oooh!) Due to the process towards the end of having a Top 5 for Fighters and a Top 5 for Stages, we won't be announcing them in a faux tournament tree style like originally…
Hi guys in the Texture Coordinate Node the option to sample an object for tiling is not working. I sampled a sphere to scale the tiling of a sand texture on another plane. Any ideas?
Maya 2015 isn't showing the "For the Suite" including Maya option for using the 3dsMax interaction mode as described on their help. Any ideas? Edit: Max has the same issue: Was interested in cross training from 3ds to Maya and this might ease the transition. If it works.
As an effects artist for video games I keep coming to the realization that we are heavily dependent on tech/rendering and my lack of knowledge in this particular subject frustrates me quite a bit. I am looking to dive into shader writting (yes... code) for games but I don't really know where to start. There are TONS of…
Hi, the team behind Airborn is searching for a coder, or well humm lets call him Scripter, as unreal doesn't support custom code. The interested person should know how to script in Unreal. Right now the team consist almost totally of industry people, and because of that our coder is currently crunching like hell and we…
Not sure if my process is right for painting in NDO mode. I created a plane in max exported in tris as a obj. Created NDO file with the mesh. Added a new sculpt layer and opened up the 3DO and within the window of 3do I do not see paint on there.
So yeah. Why is it that my dynamic lights look passable in DX9 mode, but as soon as I switch over to DX11 everything looks like excrement? I'd really like to get this fixed. DX9: http://s20.postimage.org/7tk28754b/DX9.jpg DX11: http://s20.postimage.org/z5fb9j9uz/DX10.jpg
So I have this weird light coming from underneath my meshes. I built everything and it's still there and when I delete all my spotlights etc it turns dark (of course) but the bottoms of all these meshes are still lit up for some reason. Does anyone know what might be causing this?