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Problems with lighting in udk in lit mode

So im currently working on a scene and Im always testing how the textures look in udk, I set up a simple normal, diffuse and spec map to get started but when I put the editor in lit mode I get this happing at certain angles.

BLAHHHHHHH.jpg

It also does it in the material editor.

It kind of disappears when I get closer.

Any help would be great thanks.
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