http://latimesblogs.latimes.com/technology/2008/10/new-california.html New California law narrows overtime regulations for skilled tech workers 6:33 PM, October 1, 2008 Gov. Arnold Schwarzenegger Tech companies glum about their sagging stock prices can take cheer in a bill Gov. Arnold Schwarzenegger has signed into law…
substance painter 2 crashed while I was painting some color and Opacity in the blended alpha mode. The project does not open now. is says... [ResourceExportPreset] Failed to load export preset 'Additional maps' [Invalid binary data] [ResourceExportPreset] Failed to load export preset 'Amazon Lumberyard' [Invalid binary…
Hi, I am Carlos, I am available and looking for remote or on-site work in Europe. I am a Character Artist / 3D Modeler with over three years of experience modeling and texturing characters, creatures and props for video games. Solid knowledge in organic and hard surface modeling using Maya, 3ds Max and ZBrush. Skills •…
Hello! I have been working on these two characters in Zbrush.. Currently working to get them out of zbrush with decent topography and UVs on all the subtools so that I can work on them in QuixelDDO. The goal is to have them together in a scene-- either in Unreal or Arnold. I am relatively unexperienced with this phase of…
I am a college student currently working on her thesis film and I need a 3D background artist to help me light/texture my backgrounds in Maya using UV wrapping. What I am looking for: 1. MUST KNOW HOW TO RENDER EITHER IN MENTAL RAY OR ARNOLD OR REDSHIFT 2. take the UVs and create the textures in Photoshop 3. Someone who…
So Rendering is a huge hurdle im trying to overcome. TLDR: How can I get hyper realistic renders with SSS using Maya, Blender, or C4d? long story: So I have seen great sculptures look lame and a sphere look AMAZING with the power of rendering. it makes such a huge difference to the final image. I really want to give my…
Hello, my name is Danny I'm a junior 3D artist based in Australia, although I'm also a resident of the UK. I have recently completed a contract with iloura - Melbourne where I was part of the asset team who worked on Game of Thrones Season 7, episode 4 (references available on request). The studio has also worked on…
Hello there Polycounters! I am having this issue with my displacement maps, I have tried a number of things to fix it but no luck. Hopefully someone on here could help me out? :) First image from Zbrush, looks perfect. The rocks are very sharp and the leg armor has very hard edges. But when I put it into Maya, it looks…
Hey guys, I need help! I made hair in Xgen for a model that i want to render in Marmoset Toolbag 3. How do i export the hair? Before Xgen I made some fiber-mesh hair in ZBrush but it looked like shit in Marmoset. I will include that too (picture 2 and 3). It was 4.5 million polygons as well, so it wasn't ideal. For Xgen i…
Hi Polycount, I've been studying and working in the 3D industry for many years now, but I'm trying for the first time to do a full real-time character from A-Z. I decided to try making a character based on a drawing I did many years ago (to simulate a sort of production environment and try to remain faithful to an idea),…