(EDIT) - Intended to add WIP to the start of my thread title =/ sorry if I misled. I've been working on a male and female base mesh, this is my progress so far. Ideally these would be to use for zbrush sculpts later on (just starting to learn that now). I've not gone much into characters so I would appreciate any tips or…
Hi, i am not got with english so i will ask directly In Level Desing keep object as a single mesh or meny mesh? For example, i want to make small city with game engine and i wander: 1. make evry building as a single mesh? (a lot of work for single person) 2. make a lot of parts like walls, windows, corners and create evry…
Hey I was given a retopo'd mesh and i need the best way to round these. I originally thought of making an outline via illustrator and then just moving the points to the outline. I need a much faster way of doing this. Hopefully something automated
I started this project for a university assingment. We were given a mecha model on a cenery and we have to remake it's arms, do a retopo, texture and rigging. I already reached the textures step. Here's my progress so far: * This is the way we recived it: * My first step was to delete everything I wouldn't need, gather…
Pretty much whenever I use the program and I have to texture something using an Alien Skin texture, It never looks right. The Alien Skins and few other materials apply a mask to the top and bottom of the mesh; giving it lighter colour on the underside and patterns and darker patches on the top. The problem with mine, is…
Update! So I meant to post this earlier, but unfortunately baking the meshes took a little longer than I'd initially planned due to an unforeseen glitch with the arm high-poly... When I uploaded the last post, I had everything but the flamethrower attachments concepted and made - I've since then done a loose, simple…
Hey everyone, I'm having a warning appear when I import my mesh in 3ds Max 2013 about my objects in my scene not having axes perpendicular to each other. When I import my mesh into UDK it looks skewed. Would any of you guys be kind enough to point me in the direction to this solution. I wouldn't want to remodel my model…
I am already a few days trying to model a m1911a1 of the colt in Maya, but in a certain region of the mesh I am trying to solve problems: Weapon: I insert edges loops in the region to control the smoothing of the mesh but I can not find a solution to these vertices with 5 edges
I'm not sure if I worded the title right, but if anyone who knows how the technical stuff works could shed some light on a question I had. If I have a mesh, lets say for instance it's a brick wall. We'll say the wall is made out of 9 bricks. The high poly has been baked to a plane and you have your texture for the wall.…
Hi all! In a few occasions lately I ve been in the need of going back to a subdiv mesh and manually remove the edges generated by subdivision, in order to get the base cage back. It's not a very hard thing to do really - just a matter of selecting every other edge loops, and removing them. The result is pretty much what…