Hey everyone,
I'm having a warning appear when I import my mesh in 3ds Max 2013 about my objects in my scene not having axes perpendicular to each other. When I import my mesh into UDK it looks skewed.
Would any of you guys be kind enough to point me in the direction to this solution. I wouldn't want to remodel my model again. Thank you and much appreciated
http://www.imagebanana.com/view/f6pwpgo9/scalingerror1.JPG
Replies
http://imgur.com/GzDFeUs
Create a new cube. Convert to edit poly. Attach your mesh.
Delete the cube element leaving the rest of the geo.
Re-export.
Sometimes that fixes the scale issues when reset xform fails.