Good evening everyone! I'm curious what is going on... I've looked around trying to figure out this issue. It happens when I bake my high poly to my low in xNormals, the latches seem to be casting a shadow during the bake and it gets put onto the pages... Any ideas? Cheers
Zen UV is not just a set of tools, it is ready to use pipeline for fast creating UV’s in Blender. It represents an intuitive system created by professionals and refined in real projects. Enjoy this experience with us! Main Features * Smart Zen Unwrap Operator to mark selected edges/faces as Seams and/or Sharp edges and…
[LAST UPDATE] Hello everyone, It's been quite a while since I posted anything on Polycount. In fact I haven't posted anything since I entered the industry, which is totally not the right thing to do! I finally decided to start another project of my own and spend a little bit of time each day on it. It's not going at…
Hello guys ! Here is my latest project, an environment inspired by the amazing game "The Last Of Us". All props were : - Modeled with 3dsmax - Sculpted with Zbrush - Textured with Quixel or Photoshop All walls & floors textures were made using Substance Designer. The project runs in realtime inside UE4, and the video was…
Did you change the face shape between the last pic and the rest of them? In the last I would say it's more like Azula. The rest of them feel too wide along the centerline.
I have enabled dx 12 and ray tracing in project settings. And if I disable "cast ray trace shadows" the shadows are there. And the sky light doesn't change at all, no matter what I choose.
I have a friend who is moving from Max to Maya and is having real issues speeding up his workflow. I'm not sure he was ever particularly fast as a modeler in any package, but the transfer between software has slowed him down even more. Are there good resources out there for speed modeling (especially Maya specific ones…
Link to the Past is the best Zelda game in my opinion. It was awesome fun to work off the old illustrations from the manual. I did make a few changes. First, I ditched the bland sword from the character image and used the Master Sword illustration because it's just rad. the colors from the two images were a little off so I…
Hi Everyone, This is a fist weapon that I designed from 2D to 3D. My inspiration came from Blizzard's World of Warcraft: Wrath of the Lich King. The main idea was to create a weapon that could drop from the upcoming dungeon, Icecrown Citadel. As far as style goes, I know it does not match the assets in World of Warcraft,…
i was wondering if there was a way to center my 2d texturing viewport on the last brush stroke made in the 3d the viewport. this would be helpful in quickly finding small pieces in uv shatter work.