Hi Everyone,
This is a fist weapon that I designed from 2D to 3D. My inspiration came from Blizzard's World of Warcraft: Wrath of the Lich King. The main idea was to create a weapon that could drop from the upcoming dungeon, Icecrown Citadel. As far as style goes, I know it does not match the assets in World of Warcraft, but I wanted it to look as if it could exist in a graphically more intense version of WoW.
As far as specs go, the mesh is sitting at 4,404 triangles with 1024 X 1024 diffuse, normal, specular, and emissive maps. I realized I went higher than I should of for an asset like this but I wanted to make it look extra nice for my portfolio. I wish I got to render this out in Marmoset but I have no idea how to do emissive maps in it. This was done in Unreal Editor 3.0.
ConceptHighpolyLowpolyUT3 Render
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Only crit would be that the runes on the blade seem to small and thin
Skayne - Thanks! Sadly, the outline around the mesh was done in photoshop for presentation purposes. Everything else is in game. I would love to learn how to do that cell shaded style in UT3 if anyone has tutorial links to this.