I set up a scene for my demo reel render in UDK. Due to my noobness, I use a lot of small sphericaldensity fog(not sure if that's the right name) for my small area fog effect. and two big sphere fog for my bigger volume fog and I have one overall height fog to blend the default UDK skydome and the black floor. I'm not sure…
Hi all, I've decided on a new portfolio piece I'm going to complete - A defence game set inside a spaceship. The first part of it is to get my spaceship done. I have a basic floor plan of the ship, with 3 levels, and I've blocked it out in UDK using basic floor segments from 3DS MAX (They're just basic tiles of a certain…
Greetings Polycount! I've been working with 3D graphics for awhile now, but most of my experience has been on the broadcast side of things. I'm hoping to do more game assets in the future so I'm gearing my personal projects towards that when I have time. Here is the first piece I did using high poly baking and whatnot: The…
I'm looking for some general advice, and you seem like the people best-able to help. I'm fairly new to the UDK, but I do have experience with several other 3D engines, with Flash/Actionscript, and with OOP. One of the most difficult things about teaching myself the UDK toolset is that I don't really have a sense of the…
After a summer of not getting much art done and after procrastinating about applying for the ArenaNet internships for a few weeks I've decided to put together a quick desert scene alongside working on the art test to submit as my portfolio. I was inspired a few weeks ago by some of the desert views shot in Breaking Bad and…
Hello, currently working on portfolio work, it's my first time using UDK, so far i'm quite happy with the results but Id still like to take it a lot further. I've learnt quite a lot since the first time of opening UDK last week but as far as using shaders and lights to their full potential, i feel like Im miles off. I…
Hello! New to these boards but I've been building various mods for games for the past 15 years now. For the last few months, I've been working on the interiors of the U.S.S. Enterprise from the Original Series of Star Trek, with the goal of using the interiors as a setting for either a virtual walk through of sorts or a…
I'm having a bit of an issue with multi sub-object materials in my UDK scene I apply the materials to the modular pieces and they look correct in the asset viewer (see image) but when they're actually in the scene the show up as only having one of the materials applied with the rest as a white material (again see image)…