Home 3D Art Showcase & Critiques

Star Trek: The Original Series (WIP): UDK

Hello!

New to these boards but I've been building various mods for games for the past 15 years now. For the last few months, I've been working on the interiors of the U.S.S. Enterprise from the Original Series of Star Trek, with the goal of using the interiors as a setting for either a virtual walk through of sorts or a series of single player FPS missions.

A life-long Trekkie, the aim is to be as accurate and true to the show as possible. I have not and will not make any attempt to "spruce up" the sets by adding any more detail that wasn't there in the series. If there was a plain grey wall on the show, a plain grey wall it will be in-game.

Anyhow, here's some shots showcasing some of the work I've done. These are all to be considered WIP, as I am constantly going back and revising areas.

All meshes built in 3ds Max or ZBrush, rendered with UDK.

8728943121_94ef62aba0_c.jpg

8722324554_8be22a019a_c.jpg

8722321810_154f636a06_c.jpg

8721198907_2f7b5c8ccd_c.jpg

8722315962_1ec07856c4_c.jpg

8721177833_8e8192943f_c.jpg

8770397568_7899571644_c.jpg

8875683024_1e132537e1_c.jpg

8875077461_cda3ac95f8_c.jpg

8875107277_7dced14d40_c.jpg

8956115832_49e9f5beb6_c.jpg

8967194038_266e51854d_c.jpg

9150270176_d2ca7ef133_c.jpg

9093631823_76bbf3ba00_c.jpg

9081613389_e9517aeba3_c.jpg

9195417153_a9c7bd1a65_c.jpg







Let me know what you think! I've only been using UDK, 3ds Max, and ZBrush since January, so I've been learning as I go, as all my experience is with older modelling programs. Any technical criticism is welcome.

Also, if anyone is interested lending a hand with the project, please PM me. I'm glad to do as much as I can by myself, but will need the help of animators and programmers if I'm ever to make a single-player game out of these assets I've created.

Thanks!

Replies

Sign In or Register to comment.