Hello, currently working on portfolio work, it's my first time using UDK, so far i'm quite happy with the results but Id still like to take it a lot further. I've learnt quite a lot since the first time of opening UDK last week but as far as using shaders and lights to their full potential, i feel like Im miles off. I put a link to my website around a week ago on here asking for C&C and the main comments was that i needed to use a real-time environment.Ive done a lot of YouTube and forum browsing for tutorials on lighting, i tried to get the windows to be transparent and reflect the colours onto the floor nut i havent had that much success as far as lighting goes, i did try to get the windows to be transparent and reflect the colours onto the floor.Ive made most of the props, but some of them are from the assets on the asset browser.
Next environment i make i'll box it out first, i didn't it it this time around and i feel it would be quicker to do so.
Any suggestions as to what to do with the lighting, what to add next and just general pointers?
Thank you
http://imageshack.us/photo/my-images/138/44204920.jpg/http://imageshack.us/photo/my-images/259/85877817.jpg/http://imageshack.us/photo/my-images/571/85730164.jpg/http://imageshack.us/photo/my-images/43/82711301.jpg/
*Ive not really used any specific reference photos
Replies
macattackk: going to rework the texture for the beams now, thanks for pointing that out
going to add like a small graveyard outside and a old fence around the church and maybe a old cobbley road, i've already made big improvements to the outside terrian as it was pretty poor before
Also it would be really cool if you could add some more detail into your stone textures as well, I'm thing moss/lichen?