Hello! Im creating my first UE4 scene currently and have decided to make Balin's Tomb from Lord of the Rings here is what I have so far! Crits and advice would be awesome! Here are the assets that are finished so far but Im happy to edit them if people have ways I can improve them!
Looking for good UE4 artists, props and environments, to work on-site in downtown LA. Email me at nguyenantim@gmail.com with portfolios + resumes. (Sorry, details are sparse.)
I was wondering if there are nodes in ue4 material editor that are similar to Photoshop like the levels and curves where u can edit these nodes and it affects the textures in viewport?
Having this same issue today. Is this a bug with ue4 16.1 version? https://answers.unrealengine.com/questions/667739/vertex-color-alpha-channel-wont-work-for-me.html Painting the alpha channel of vertex paint yields no result.
Hey guys, Is there a way i can control the density of the normal map inside the material editor? i dont want to switch back and forth between Photoshop and UE4. any help would be highly appreciated.
My first attempt at UE4 learning phase . This is the begining of the creation prosses of the environement . The first assets created . this was 35 days ago , im posting all the progress till this day x) hope u like it!
Hey guys! I've been working on a small low poly scifi hallway for my portfolio and I am looking for some critique. I'm a noob to UE4 and I'm not entirely sure where to go from here. I modeled this in 3ds Max and the textures were done in Photoshop.
I am trying to texture a skyscraper in Maya and then import it into UE4. I was hoping that I could just have the skyscraper as 1 piece and use a reflective map to cause the windows to be reflective but not the walls. However, when I apply the map, it just causes the windows to be a dull grainy gray
I've created a seamless asset however in engine it presents seams. I had this issue a while ago on a different model, but fixed it through rebaking and re-importing (no additional light maps). I've used this same process but the seam persists in engine. Any ideas? UE4 3dsmax Marmoset
Experimenting with UE4 and trying to get the lighting right on this temple. Having a hard time trying to fix the lighting in editor so I created a paintover on the right side and wanted some critiques on it. All critique welcome and the more the better! The pic on the bottom is a unlit version of my environment with a…