I've created a seamless asset however in engine it presents seams.
I had this issue a while ago on a different model, but fixed it through rebaking and re-importing (no additional light maps).
I've used this same process but the seam persists in engine.
Any ideas?
UE4
3dsmax
Marmoset
Replies
1. - the obvious, trying inverting your green channel in the normal map.
2. Set compression setttings for the normal map in ue4
Glad I could help