Hello!
Im creating my first UE4 scene currently and have decided to make
Balin's Tomb from Lord of the Rings here is what I have so far!
Crits and advice would be awesome!
Here are the assets that are finished so far but Im happy to edit them if people have ways I can improve them!
Replies
Whipped out some textures for the walls and roof arch
The orange lighting is to resemble torch light and while not in the original film I want to show off the textures and models as much as possible
Done a fair amount on this today so feeling pretty pleased and have started trying to get a mood for the place through the lighting
Im going to try and make a nice floor texture with substance designer which i havent used before so any pointers would be great, im going to try go for a smooth stone look i think then when i add rubble ontop it will break up the large flat stone area.
Everything else, models, the atmosphere is good so far.
Cheers!
Thank you, I appreciate your kind words!
EpicBeardMan said: I agree and I think I can probably fix the glossiness in my EU4 materials as I just have a constant which defines the specular value. I think the roof is suffering because its just on a 2k texture (Everything in the scene is 2K currently) and i suppose it has a large area to cover, I think there are also issues with the roof arches being too low poly and the detail on them needs to be smaller but i think thats a case of redoing the normal map so shouldnt be too hard to put your suggestions in order! Thanks for the feedback!
Yes I agree now you have pointed it out, I think ill go back and make another wall model and texture so I have 2 variations which will hopefully make them more interesting. In regards to the rest of the objects being flat I think I need to go back to the low polys and increase the polycount as they are currently very low i.e. boxes. I'd like to make LODs so these currently models wont go to waste!
Here is an update for the scene before I read your suggestions so I will get on that when I can! Ive been working on the floor and adding rubble, currently have 2 rock variations, fallen pillars, a dust pile and these stone spikes which i noticed where dotted around in the film. Just need to stick them into the scene and will update again at a later date.
I think ive messed with the lighting in a bad way, im going to try revert back to the old scene lighting and I would like to add more blue to the central light beam