Hey, I'm currently working on a school project where I have to model a caravan and place it in a game engine, said caravan being based on an image provided (file1). However, in order to proceed I need a distinct artstyle, but one that doesn't alter the caravan too much (for instance, avoid serious changes to the colour…
Drop On script which is part of miauu's Script Pack vol.2 allows spline projection(whole spline or part of it) on surface with an option to project the tangents of the knots.
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Hey there again, New trimester about to finish, I am here to showcase my student work this time in a group of tree.The brief of our project is about a warrior sacrificed, and because of the belief, she turn to be a goddess. It is still on progress, hope you enjoy what you see and feel free to leave your comment and advise!
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
Hi guys, This is my second major attempt at creating a hard surface model for games, the final aim of the project is to have a decent showreel piece. all crits welcome, I live in the UK so the closest I get to holding a real gun or looking at one is playing airsoft when i was 13 so I'm not 100% savvy on weapon terminology…
For the last couple of weeks I have been working to improve my texturing skills. I set myself a task to model and unwrap a character bust. This is the first project I have created proper hair planes that look half decent. Additionally a bonus of implementing Subsurface Scattering was added. What do you guys think? End…
I've tried this before, and didn't have much success, but i'm going to try again anyways. I'm looking for a couple guys to work on a project with me in UDK. All i'll say for now is that it's a remake of a classic NES game in udk. It is entirely for fun, and because the game was awesome. If that tickles your fancy, give me…
Hey Everybody, I am just working on a project for uni and my friend recommended this site to gain some feedback and critique. Any feedback on the animation, lighting, shots and the environment are greatly appreciated. If you have any question feel free to ask, I will reply as soon as I can unless I am sleeping under my…
Hey Polycounters , I just finished up this personal project and though I would post it here for some feed back . Any comments / crits are more than welcome. Thanks ! Specs : Rendered in toolbag 2 19.5 K Tris 4K Textures (4096/3200 to be exact ) Modeled in Max/maya and zbrush Texture masking / base textures done in DDO,…