Hello! I love your shader, it looks fantastic. I have watched your tutorial 3 times over in anticipation to using it. Sadly, I cannot get past the first step. Whenever I try to load the shader I get a huge string of error messages, an the shader stays the default pink. I thought it may have had to do with maya 2010 64 bit,…
Well there is a lack of knowledge about how topology works but that comes with time, as for the objects themselves, I think you should either 1: go stylized or 2: go 100% realistic, putting it in between just ends up looking muddy and disorganized. A little exercise I do is when I'm making a weapon, imagine all the…
Dev Update #9 What's that you have an internal Build now? Can i Play? The short answer no, as its still extremely early in the development process but soon! Give or take a month or so. The start of this weekend started with a lot of panicked developers, loads of energy drinks and coffee as everyone worked to get as much…
I cannot speak to texturing in mudbox as I am unfamiliar with the program, but I prefer to do my texturing in zbrush vs photoshop. I grabbed the demo of mudbox this weekend to look it over and it looks to have some really nice texturing features, some lacking from zbrush I would really like but am yet unsure of the process…
...and this has made me question our relation to how people consumes ''content''. Note here: ''NORMAL PEOPLE'' As if artist aren't normal people; Nope, we're this collective of high elite individuals who hvae gatekept the road and path to illustrative self-expression! It's almost as if Artist were this annoying gate/wall…
Hi Folks, A new update of my fan project Star Wars - Redemption is here, and this 2.7 brings new cool things to the demo. Improved lighting on Mevenn, this goes from a very simple thing (to the point I don't get why I didn't make it earlier). Simply put a spotlight dedicated only to light Mevenn in her blueprint. Without…
[FONT="]Art Director[/FONT] [FONT="]You must play and have a passion for video games, and understand the role Art plays in the overall experience we’re creating for the player. You’ll need to show a proven track record of working with a team to create beautiful art in a Triple A title. We expect you to have a sound…
Overview We need a rigger and animator for the main character in an upcoming indy game intended for iOS, PC and Console(s). The character is a man dog, so it expected that a stock biped rig will be the rigging starting point, and the tail will require a few custom bones. The face has a mouth that can open, with a red…
This project changed a lot, don't know if I should post a new thread. Anyways my plan was to make boat model and finish it. And then maybe use it in some game. (I need something finished to portfolio). But before I finished model I started coding also. My initial plan was some kind of RTS/RGB hybrid. But I made boat too…
INTRODUCTION We're a small indie studio, currently developing an interesting multiplayer-rpg project Magenda that is going to be similar to LOTRO but smaller.There's currently 3 programmers, an environment artist (but cannot texture models), 2 SFX artists & capable writers / designers. We are glad to accept any…