I came across this technique here: http://www.polycount.com/forum/showthread.php?t=131819 While the installer works fine for normal maps in PS. Is there a way to get it accurately using the material editor nodes in 3dsmax? I currently use the overlay method in the material editor using the composite map to layer the normal…
Hi All, pretty excited about this competition. Started some research on the 70s & 80s sci-fi theme and decided to use these references as starting point: Space ape in starship!! Played around with the graphics (A LOT) on spaceship to suit the AWP then finished off with my fav 70s colour combo. WIP: Some screenshots: Hope…
Ok this is a silly question but what is the equivalent of decals in non-realtime rendering? Like if I was going to do blood splatter or a stain on a stairway in UE3 I would just create a decal actor and project it onto the stairs. If I'm creating something in max how would I go about doing this? PS the stairway is just the…
Hi all, got an other problem, i am making a lightmap for my model but some parts of the model are still black or colored, so they dont get the light from my pointlights. I've done already a few lightmaps for other models but I never had such a problem. PS: I took the edge itseld from Valve's original model, but reworked…
Hello all! I've been working on a new piece the past few weeks for my portfolio. This is my interpretation of the New Zealand's Maori god, Ruaumoko. He is the youngest of the myth gods and is the source of earthquakes and volcanic eruptions. The PS sketch is what I plan to get him to look like in the end. I'm gonna update…
What I do: 1. Create an box 2. Apply testure to box 3. Use Mirror tool and mirror the box at X axis The problem is - the texture is also mirrored What I want to do: 1. the object to stay mirrored 2 the textures to be un-mirrored inside MAX(I don't want to use PS or other software). Is is possible? I want to script this,…
The alpha version of Wall Worm Pro is nearly into beta. And to celebrate, here is a new video on using WW and 3ds Max to export your facial animations into Source along with quickly painting wrinklemaps. [ame] http://www.youtube.com/watch?v=sQouaIZVcRc[/ame] Enjoy! PS. Those who buy WW Pro while it's still in Alpha will…
The only tool I have figured that comes the closest is the Image Plane. However, it renders the texture on flat from that POV. What tool do I use to import a texture that will allow me to bake it on where it wraps around the model contours? I know doing it in PS on the uvw would allow this, somewhat, but this is multiple…
Hi polycounters! Here's the first bust I do from concept to zbrush, and then lowpoly and textures for the game-ready model. My Zbrush skills were a little bit rusted, so this is indeed an small project before the big one for my portfolio. I'm pretty happy with the asset, but all the comments and critics are very…
Hello I am making some amour for a creature in zbrush. From all the video I have watched so far, it is that I retopo in zbrush, make creases then dynamesh. My question is that it would be to high poly for anything so then do I retopo again in like 3d max or maya? Any help would be appreciated? Thank you PS. Here is a…