What I do:
1. Create an box
2. Apply testure to box
3. Use Mirror tool and mirror the box at X axis
The problem is - the texture is also mirrored
What I want to do:
1. the object to stay mirrored
2 the textures to be un-mirrored inside MAX(I don't want to use PS or other software).
Is is possible? I want to script this, but don't know if it is possible, and if it is - how to do it.
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Replies
Can I mirror the object without mirroring the UVs?
UVW unwrap
Mirror
Editable Poly
or inplace of UVW unwrap use UVW xform and flip the axis you mirror on
just plain:
Editable Poly
Mirror
UVW Map (not unwrap though, as it wasnt neccessary)
else you could try parametric maps like smoke and set them to world orientation, rather than the mapped one.
i took a screenshot of a quick setup i made.
i hope i did not misunderstand you, but this is what works for me.