The only tool I have figured that comes the closest is the Image Plane. However, it renders the texture on flat from that POV. What tool do I use to import a texture that will allow me to bake it on where it wraps around the model contours?
I know doing it in PS on the uvw would allow this, somewhat, but this is multiple seams, hence trying in Zbrush.
This is probably a simply answer, but damn, if google hasn't failed me.