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Zbrush import texture to follow model contours.

polycounter lvl 18
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oXYnary polycounter lvl 18
The only tool I have figured that comes the closest is the Image Plane. However, it renders the texture on flat from that POV. What tool do I use to import a texture that will allow me to bake it on where it wraps around the model contours?

I know doing it in PS on the uvw would allow this, somewhat, but this is multiple seams, hence trying in Zbrush.

This is probably a simply answer, but damn, if google hasn't failed me.
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