Hi polycounters!
Here's the first bust I do from concept to zbrush, and then lowpoly and textures for the game-ready model. My Zbrush skills were a little bit rusted, so this is indeed an small project before the big one for my portfolio.
I'm pretty happy with the asset, but
all the comments and critics are very appreciated!
And here's the not-so-awesome sketchfab version for you yo play with it
[SKETCHFAB]1b0f47af19cd44608dd39bedd7cf4d25[/SKETCHFAB]
PS: A wild gif appeared!
Cheers!
Replies
edit, did a paintover to show what i meant
MM: Wow, I really appreciate you took the time to do an overpaint! I admit that I was worried by the cross-eyed feeling at the end... I will have your opinion in mind next time, but I have to say that I like when the 3D differs from my original concept because it's some kind of "evolution". Anyway, when you are working on a "real" project you have to stay close to the concept, so I think you are right!
dustinbrown: Thanks for your sincere critic. To be honest, I overused the Flatten and HPolish brushes. Next time I'll be more subtle. By the way, I'm a big fan of your alchemist!
PS: A wild gif appeared!
Which font is that ?