Hi,recently I modeled Gundam unicorn in maya 2015 and textured in photoshop and substance painter.It took me weeks to model this as I only used around 2 hours per day until it is finish rigged and textured.Here is the pics and link to artstation or sketchfab. https://www.artstation.com/artwork/Pgkzy…
Hello all! Working on a player model for Tesseract. I've mostly finished the base model. I'm not quite happy with it, particularly the helmet. The profile is ok, but face view doesn't look right. Any advice or critique would be much appreciated! OBJ Model Export: http://www.snieb.com/player_model/player_model_01.zip…
Hi I am a 3d modeler here is my portfolio http://www.turbosquid.com/Search/Artists/TITAN-3D. I guarantee quality work at low price, $25 for a lowpoly model and 50 for a high poly model. Pay only after you are satisfied. if interested contact me at alamgir_titan@yahoo.com Thanks
I'm making a game asset humanoid model, would like some critique. It's under 10k tris. The model will be rigged, and although I kept topology in mind, there's always something to fix. I'm always looking to improve, and who knows, this model might break when I put it in engine. Thanks in advance for any advice!
Can't seem to figure this one out. I started a model using only ZSpheres and saved the Document. After closing ZBrush and reopening the document, the model is stuck in 2d mode and "Edit" is grayed out. I looked through the list of tools and this model is not there. It seems like this model is lost to 2D forever. Is there a…
https://www.youtube.com/watch?v=_XG9eHu57wE To make 3D models like the girls, what would it take to Model them and animate them. I have some knowledge on 3D models and how to animate 3D models, but its there any program that you would recommend for this? Is there any tips you have to make this process go smoothly?
How the process of texturing and rendering high poly models look like? I'm talking about realistic high quality rendered images not game models. For example Geralt in The Witcher 3 game box cover. Is this a Zbrush model textured and rendered? But how to texture without UVmapping? Can someone clarify these things for me?
1: Are there any guidelines (do’s and don’ts) about psp modeling in relation to regular modeling other wise not associated with video game modeling. 2: What would be the best poly budget to use as reference ratio for Character to enemy to bosses to environment to items? 3: Where can I find a tutorial on making models ready…
1: Are there any guidelines (do’s and don’ts) about psp modeling in relation to regular modeling other wise not associated with video game modeling. 2: What would be the best poly budget to use as reference ratio for Character to enemy to bosses to environment to items? 3: Where can I find a tutorial on making models ready…
Hello! We are seeking a character modeller for our Unreal Engine 4 Horror Game, the Vale. We are looking for someone to work with our already modelled demon. The task will include in depth texturing of our model, to achieve realistic results. If interested, or if you would like to more, please contact me at…