Hi,recently I modeled Gundam unicorn in maya 2015 and textured in photoshop and substance painter.It took me weeks to model this as I only used around 2 hours per day until it is finish rigged and textured.Here is the pics and link to artstation or sketchfab.
It looks very good, but it would definitely benefit from some more work on the textures - at the very least, emissive maps for the parts that should glow, as well as some general roughness maps (if you're painting this in Substance Painter these should be easy additions).
It looks very good, but it would definitely benefit from some more work on the textures - at the very least, emissive maps for the parts that should glow, as well as some general roughness maps (if you're painting this in Substance Painter these should be easy additions).
Thanks for the comment,yeah I am still retouching the texture here and there..as for the glow i was thinking about compositing it.But then, i think it shouldnt hurt to try creating those maps you mentioned.thanks.
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