Hi everyone, I've been 3d modelling in Maya for about a year and a half, and I wanted to show a recent 3d model of mine, where I could please receive feedback or advice on my understanding of topology and quality of character modelling so far - ( I intend to rig/ animate this later, so is there anything that will cause…
Well, as long as we're showing insect models. I'm going to be redoing the "Mini-insect" model from Mj-12. I order to use the same skeleton and animations, I need to stay pretty close in dimensions to the original, but I can bring the model closer to the original design as well; which is great. Here is the [1st pass] model…
Hi, I'm trying to learn game techniques by doing a game model of one of my creature. I choose an hydralisk and made a low poly model and layed ou its uv. I'm having some issues while trying to extract a normal map from this model using Xnormal. You can see the normal map and some of the issue I am encountering. It seems to…
Hi, I'm trying to learn game techniques by doing a game model of one of my creature. I choose an hydralisk and made a low poly model and layed ou its uv. I'm having some issues while trying to extract a normal map from this model using Xnormal. You can see the normal map and some of the issue I am encountering. It seems to…
I look through quite a few pictures of other good modeler's topology and created this model. This time I try to keep triangles at minimle level and pushed all of them into either inside of eye area or inside the mouth. Now I want to model my ear carefully, I couldn't find a good way to cut ear off the main head and remain…
Seems like all next gen shooters basically neglected, or made it a big hassle to drop new player models into the game without having to edit text files write shaders hack the FE or some other malarkey. Any reason why pipelines and workflows seem to be getting worse for the mod community when it comes to getting a new model…
Im looking for a model to texture I am not quite good enough at modeling to really feel confident in it being texturable. I want something that is a hard surface not a character or anything. Enviroment or prop maybe some cloth just anything man made or natural like rock or wood. multiple models would be nice. it doesnt…
Hi im not sure if this is right place to ask questions like this but i couldn't find better place on this forum. I was wondering if using model of Pokemon for animation showreel a violation of copyrights? Do i have to give credit to Nintendo or i cannot use them at all? If i get hired because of showreel featuring…
Hi all, atm i'm working at model from this http://cghub.com/images/view/90653/ concept 7 i need advice. 1). What is a better way to model roof/gates/floor on platform over the gates/etc.? 2). Hard edges, i read that hard edge should be beveled, so on render it looks more believable i'm in fear of over-detail lowpoly mesh..…
Hello. Just recently got into Marmoset baker. I like to keep the majority of my parts as individual objects/groups. In Painter it's a lowpoly that will be matched to the highpoly of the same name, but since Marmoset requires individual groups, I thought I'd just duplicate an existing baking group and replace the source…