Hi,
I'm trying to learn game techniques by doing a game model of one of my creature.
I choose an hydralisk and made a low poly model and layed ou its uv.
I'm having some issues while trying to extract a normal map from this model using Xnormal.
You can see the normal map and some of the issue I am encountering.
It seems to occur at thin areas. And sometimes it seems to project the wrong part of the model onto an other area.
Like if the arm are projected on the torso.
Here is the models and the uvs.
Do you know what I should do to prevent this?
Thank you.