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SC2 Hydralisk

Hi,
I'm trying to learn game techniques by doing a game model of one of my creature.
I choose an hydralisk and made a low poly model and layed ou its uv.

I'm having some issues while trying to extract a normal map from this model using Xnormal.

You can see the normal map and some of the issue I am encountering.
hydraNM.jpg
Nmbug01.jpg
Nmbug02.jpg
It seems to occur at thin areas. And sometimes it seems to project the wrong part of the model onto an other area.
Like if the arm are projected on the torso.

Here is the models and the uvs.
Highrez01.jpgHighrez02.jpg
wireframe.jpg
uv_sheet.jpg

Do you know what I should do to prevent this?

Thank you.
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