Greetings! Need a modeler/texture artist(s) to produce/texture several industrial models for a relatively indoors setting(some natural lighting) please pm me or contact me via expendable.savior@gmail.com 1. repainting and scaling this model was previously worked on and a .fbx exists http://puu.sh/jCHBH/046e059dd7.jpg…
The Challenge Promode team are looking for some talented modellers to produce a small quantity of high-grade Quake 3 models and assets. The project offers the chance to work with a long established mod team and create assets that will get seen and used by a wide player base. We're looking for at least four player models to…
Hi. My name is Forest Meador, and I am a senior at the Art Institute of Dallas. I have just under a year left in school, and would like to get some feedback on the models that I am currently working on for some of my classes. This quarter I was taking an advanced modeling class that focused more on the completion of prop…
So I'm fairly new to the 3D modeling world, only been doing it about 5 weeks now. I've been working with Blender 2.8 and was introduced to the concept of using zbrush for smoothing things out and adding finer details on highpoly models. But I'm having an issue. When I leave my model as-is, with ngons on larger flat…
Hello Polycount! I've recently completed this gun model for the most part, this was a big practice project in terms of hard-surface modelling and topology, as well as realistic texturing. I'm looking for feedback on those two things for the most part, especially the topology. My workflow was the classic modelling a…
Hi guys, I am a newbie zbrush sculptor and I have a question regarding low poly models. How does it work that a model like the one below, which consists of somewhere around 3k. tris looks really fine and the actual triangles cannot be seen? I mean, the texture is very polished, the detail is quite fine and still it's a…
Hey, I'm just about to start modelling my first car for a racing game. Just wondering if there's anything important I should take into account before I start. Presumably since its a hard surface model then perfect topology isn't a massive issue. How does the modelling affect things like reflections? Anyone who has modelled…
Hey guys, I was looking for the polycounts of the new starcraft 2 models, so i could try and model out one of their zerg concepts. I didn't find that, but I did find this: http://www.starcraftwire.net/gallery/showgallery.php?cat=517 this site has shots of loaaads of models from starcraft 2! wow! but now that i see they…