An hour and 15 mins... -1 256x256 map for the body -1 64x128 for the leg hair - alpha -1 64x256 for the body hair - alpha -1886 polys. Speed model for an RE mod.
I'm a student at Lawrence Technological University and we were asked to make a model of a prop that we want to make or anything, so what I did was I founded pictures of Nike shoes and I'm going to model it. The shoe that I'm going to model is at the top right corner. Feedback would be helpful on how to make a shoe quick…
Hi, i'm trying to model a full human, but right now the progress still in the head. looking for C&C to improve on the model Wire Meshsmooth subs: 2 right now having a hard time to model ears, nose hole, get the head shape correct, & the neck area. & some is not quads!! any C&C is appreciated thx guys
I need some scale units tips for architectural modeling, using Maya. I have the units set to centimeters, but how do I know that Im modeling in the right scale, so a human-character can walk in the building? The building Im about to model is about 5 meters tall. Hope anyone have some tips to share :)
For so long now, I've always thought that the traditional workflow for creating assets was you make the model first, unwrap it, then create the texture. Though, upon coming to this forum and reading numerous threads it almost seems like the complete opposite holds true here. You make the textures first, especially tiling…
Hello, I just wanted to see what setup people generally use when modelling. So, what colours do you apply to any reference models? To objects to be modeled? UI colours? Wireframe colour? etc Feel free to share specific 'Configure Modifier Sets', 'Workspaces' or anything else, which you all find useful. I understand this is…
Hi I am a vendor in various stores, I seek some advice purely as a modeler.I enjoy modeling for my self and for projects I am involved in.I want to make what I modeled available to others.I do not enjoy anything about the submission process in any of the many 3d object stores Renderosity Turbo squid 3G Trader etc. I have…
I model in Blender and now I want to learn how to make more complex materials. It would be convenient for me to make them right away in Blender, but in Substance Painter, as I know, it is more convenient to make complex materials. What to choose?
Looking for a Sr. 3D Modeler for a stellar Los Angeles video games studio. Must have at least 3-5 yrs in video games and experience with a high-profile title. Interested candidates please send your resume in word format to nicole@damconsultants.com SENIOR 3D MODELER Location: Los Angeles, CA Position Type: Staff Position…
Looking for a Sr. 3D Modeler for a locally-based Los Angeles video games studio. Must have at least 3-5 yrs video games experience. Interested candidates please send your resume in word format to nicole@damconsultants.com SENIOR 3D MODELER Location: Los Angeles, CA Position Type: Staff Position Job Summary The senior 3D…