Hi, We are looking for a 3dsmax/UE4 Car modeller able to optimize hi-res cars to real-time. Required: - proficient in 3dsmax and able to optimize for real-time (low poly/normal maps). - proficient in UE4 especially in shaders/texturing (substance painter/designer is a plus). - able to communicate in English or French - can…
Hello everyone, I have issues with reexporting a skinned mesh from MAX to UNITY. I used regular import / export but also the Unity Max Integration plugin with the same results. I do not modify anything inside Max, I only Import FBX from Unity and Export to Unity from Max. As you can see in the pictures the reexported fbx…
Is there a way to separate a mesh with a lot of unconnected elements like in Maya in 3dsmax?In Maya, u have the separate and combine buttons which allows u combine selected meshes or separate a mesh into separate parts without clicking on each individual one. I am aware of the detach and attach tabs, but these require u to…
How to export camera animation from 3dsMax to Crye ? Or any better tutorial or hint? http://freesdk.crydev.net/display/SDKDOC3/With+3ds+Max I'm working on cinematic made in 3dsMax... Thank you in advance
Hello So basically iam a maya user and my client needs the output in 3dsmax scene file with some materials applied and also the smoothing groups. So i applied the Soften/Harden edges in maya and exported the file in format OBJ to 3dsmax. But in max unless i apply the modifier "Edit Normals" the normals aren't looking fine.…
Hey, so basically I've got the following problem in 3dsmax as well as the UDK. While creating hairplanes in 3dsmax and loading in an opacity map, the entire mesh turned translucent, and I was able to see the underlying geometry, although its associated texture was entirely white. The bitmap was plugged directly into the…
Hi! I'm having some trouble with this. We have an animated model in maya, but did the uvs in 3dsmax. Vertex count and order are the same. How do I transfer the uvs from my 3dsmax exported fbx and imported into maya to my rigged and skinned model in maya? I don't know ANYTHING about maya. I've googled and they do it with…
Free form modeling of splines in the viewport is a problem in 3DSMax. I am probably missing something. A while back they introduced the ability to rotate the viewport in 3Dsmax while editing the spline. But splines keep snapping to the grid while grid snapping is off. I just want to free form extrude splines in the view…
Is there an MCG for 3DSMAX that creates an array of objects? I want to use the new path deform modifier of 3dsmax 2018.2 together with an array MCG modifier and the welder modifier to create a modifiable spline array. * – Create a one-dimensional array of objects (repeat objects) Preferably spacing automatically by the…
If you do, and wouldn't mind taking a few moments to check something for me; 1. Assign one of them as your production renderer 2. Open the maxscript listener window (press f11) 3. paste this in the white part of the window: renderers.current ; classof renderers.current 4. press enter What does it return after that? I just…