If you do, and wouldn't mind taking a few moments to check something for me;
1. Assign one of them as your production renderer
2. Open the maxscript listener window (press f11)
3. paste this in the white part of the window: renderers.current ; classof renderers.current
4. press enter
What does it return after that? I just need to know what Max labels them as for a script I'm working on (the 3DCoat to 3DSMax applink).
(Also, is Thea discontinued for 3DSMax? Their website only lists it as working for up to Max 2016 and the demo is gone)
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V_Ray_Adv_3_60_04