Home Technical Talk

Opacity in 3dsmax turning entire mesh translucent

Hey,
so basically I've got the following problem in 3dsmax as well as the UDK.

While creating hairplanes in 3dsmax and loading in an opacity map, the entire mesh turned translucent, and I was able to see the underlying geometry, although its associated texture was entirely white.


The bitmap was plugged directly into the opacity slot, without any gamma corrections added.
The mesh consists of only singlesided planes.

Here's an image to help you understand the problem:
GvZq6.jpg


I kind of feel lost, as in my understanding a value of 255 / 255 /255 in an opacity map should represent full visibility.
Appreciating any help.

Replies

Sign In or Register to comment.