Hey all! Very sorry about getting this out late. Hopefully those in Canada and the US have been able to enjoy the holiday weekend. 🙂 It's been very warming to see the various takes on the environment and props throughout the last challenge! This includes a participant who shared their work on the stylized prop over on the…
Hi Everyone, i started modelling a few weeks ago and here is my first model that i want to show here. I know its not perfect, especalialy the tires suck ;) But i´m trying to get a workflow and just wanted to know what you think of the Vespa. It has ~3600 tris and is done with maya and photoshop. The Rims are Highpoly and i…
Hello, I was working on a scene I modelled in maya, then I made a biped on max and exported the scene back to maya to finish the materials. When I transfered it to Motion Builder I had some issues with the bones of the forearm. They did not rotate on any other axis that was not Z. Then I exported my weights and detached…
I've written a new tool in Python for Autodesk Maya called Nightshade Blockout. This tool makes creating blockout/selection maps a piece of cake: http://www.creativecrash.com/maya/script/nightshade-blockout Features: -Easy to use, no-bullshit user-interface. -No need to clone your mesh(es) or use "Transfer Maps".…
i am on the lookout for a script, ui-setup file, whatever that re-enables the good old max3-5 tab panel (shelves) that have been disabled in the default interface since then. anyone know where to get that file again? i swear i saw it around the time of max7, perhaps even mentioned in this very forum. it must have been part…
Hello This is a problem i have been struggling with for a long time now.Finding textures i can use from scratch. Now i am trying another method.To transfer one texture to another and try to make it look good.The problem is that it never look good! Often i need a door/Window to match a wall texture i have been working…
Hi, I'm in the process of creating game hair, I havent had much experience in creating game hair and understand that it takes time. I am using Tom Parkers great tutorial on creating hair for games, really helped alot! What I need help with is that there is gaps in my characters head, in which you can see the skull…
Hello :) , I was wondering if anyone could help me with two questions specifically about modeling dinosaur eyes and teeth that could transfer over to other models. #1. When creating the teeth should they be built out from the jawline or should they be built separately and attached via the ATTACH button as an element. I…
Hey guys! First post in these forums, how is everyone doing? I have a question and I hope someone can help me out. I do matte paintings and I plan on transfering those skills into games, I want to create 2.5D backgrounds in the same vain as the reference I posted below and I am wondering what would be the best game engine…
How does one transfer a layered texture from Maya to Unity? I am wanting to paint a custom terrain in Maya and import in Unity. Yes, I know Unity has a terrain tool. But I need several odd chunks and things, so it will be better this way. I am aware of the asset store vertex painting tools also, but if there is a way to…