Nightshade Blockout v1.0 - Tool for creating blockout/selection maps in Maya

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Deadly Nightshade polycounter lvl 5
I've written a new tool in Python for Autodesk Maya called Nightshade Blockout.
This tool makes creating blockout/selection maps a piece of cake:

-Easy to use, no-bullshit user-interface.
-No need to clone your mesh(es) or use "Transfer Maps".
-One-click automagic color assignment.
-Proper non-overlapping shell padding (aka "Fill texture seams").
-Perfect, shadeless and artifact-free end results.
-Works on multiple multiple meshes (e.g. exploded meshes, etc).
-Smart file paths - auto-corrects missing file extensions.
-Works great together with Nightshade Color Splitter (downloadable here: )


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