Here is an image of the imported model in Zbrush and how it looks in Maya when I imported it over. The edges are all hard and the rest is smooth. I still don't know why it's coming into Zbrush this way.
I had an interview for a remote job, in which the recruiters asked a simple task from me to see if I could model, the issue is that the model I sent them have some problems that I am unable to recreate, I tried using different versions of 3dsMax and even imported the model to different software but cannot see the same…
Hello everyone :) this is my attempt to escape from tutorials and finally build something all by myself. The idea behind this thread is simple: picking objects that are around me and trying to turn them into game assets. I make mistakes along the entire pipeline, so feel free to critique every aspect of my work (modeling,…
This is obviously a wip, but i wanted to know what you guys think of this: What i've been doing here is using blender's sculpt tools, which only really move around the geometry, not add any; getting as much detail as possible done per poly count, and then subdividing and doing it over again. (blender has something called…
Sharing a tool I developed for Maya artists, it can be purchased from my Gumroad store here https://app.gumroad.com/malcolm341If you already own the tool the update to the new version is free. https://youtu.be/X7at0KhauWk?list=PLAUgGUDpaMENfz8Nd7Zw-LxDK_v5ZflY6
SO yeah, here's where I'm gonna post all my practice sculpts. So far I have a male head, aiming for understanding the relationship between bone structure and fat/skin. It's a start I guess. Crits appreciated.
I have very complex interior photogrammetry mesh that i am now optimizing. I am using Maya. Can i somehow create mesh boxes or volumes and select only the polygons that are inside the box? This would be really helpful way to select and separate objects from huge mesh. There would be many other use cases for such feature as…
Hi guys, Nothing better than the little screen capture to show what's going on with Mudbox : It happens rather often here and there on my meshes, it's just insanly annoying ... Do you have any workaround or will we have to wait till autodesk works that out ... ? :poly122: I also noticed that the color picker often (1 times…
Doing an animation based on the ladder fight scene from Atomic Blonde (or rather, the fight scene where she uses a ladder). Looking for some extra opinions about it, if anyone can spare some time to help out. Haven't actually animated the guy on the receiving end of this yet. Wanna get the attacker settled first. (Also,…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…