Hi guys,
Nothing better than the little screen capture to show what's going on with Mudbox :
It happens rather often here and there on my meshes, it's just insanly annoying ... Do you have any workaround or will we have to wait till autodesk works that out ... ? :poly122:
I also noticed that the color picker often (1 times on four) picks a color that's not under the cursor ... this is madness ... T_T
Maybe that's because i'm working on a low poly model ... ?
I tried zbrush for painting too but, I just don't feel like using it ...
Replies
On a side note, I really hope ZBrush 5 includes texturing features as robust as Mudbox or 3D Coat.
Looking for a replacement to mudbox due to no faith in that package improving.
only work around is to used a subdivided mesh. you can just tessellate your mesh without smoothing and it should work better.
mudbox also dislikes mirrored UVs to some extend - in 2013 i had a fair few crashes when using paint mirrorX on a surface with mirrored UVs. but mostly the troubles seem to stem from geometry being too low res or having odd topology.
i'd be interested to hear about a better solution all in all, don't think there is one right now. also in terms of usability and im/export/mimicking photoshop capabilites. i don't think zbrush has traditionally competed successfully in any of those last three.
my main feature requests for mudbox would be a toggle-able projection paint mode, fall-off masking mari-style and the ability to use all the paint tools, curves and so on on the UV view.
Thanks for the feedback guys !
if not play with the brush sample area like thomas mentioned...