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People, faces, anatomy, all that good stuff (Cortes' sandbox)

polycounter lvl 6
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Cortes polycounter lvl 6
SO yeah, here's where I'm gonna post all my practice sculpts. So far I have a male head, aiming for understanding the relationship between bone structure and fat/skin. It's a start I guess. Crits appreciated.

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  • Snader
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    Snader polycounter lvl 15
    Work at lower subdivisions and focus on large forms.
  • Cortes
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    Cortes polycounter lvl 6
    Snader wrote: »
    Work at lower subdivisions and focus on large forms.

    Yep. I'm following Ryan Kingslien's method at Zbrushworkshops where he just uses a sphere and starts with big masses of clay after a few subdivisions from the get go. I think it helped get the rough forms in but now I need to finesse them at lower levels to really define them and understand them better.

    So at this point am I better off just retopologizing so I don't have to fight the geo and be able to sculpt at a lower level?
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