This is obviously a wip, but i wanted to know what you guys think of this:
What i've been doing here is using blender's sculpt tools, which only really move around the geometry, not add any; getting as much detail as possible done per poly count, and then subdividing and doing it over again. (blender has something called multires which deals with the subdivision for you, and organizes it graphically, so you can see below levels of subdivision, and go back and mess with them later) Sorry if i sound like i total n00b, I am.
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its coming along well~
how much poly is it at?
I'm not familiar with blender sculpt tool myself, so cant help you with the program itself
Blender tells me that its 12k vertices, but i have no idea about the polys (and i don't remember much about geometry schtuffz :P)
found faces, its saying 12k there was well. (its actually about 50 less, i think because of the hole at the bottom)