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First Ever Face Model (which)

This is obviously a wip, but i wanted to know what you guys think of this:

1e6a0a2696903ba3bbf2dbd3a56b1507.png

What i've been doing here is using blender's sculpt tools, which only really move around the geometry, not add any; getting as much detail as possible done per poly count, and then subdividing and doing it over again. (blender has something called multires which deals with the subdivision for you, and organizes it graphically, so you can see below levels of subdivision, and go back and mess with them later) Sorry if i sound like i total n00b, I am.

Replies

  • Eric Chadwick
    This is pretty cool! I like the proportions and style. Keep going! Might help to add some spheres in there for the eyeballs, to help model the eyelids & folds.
  • telmac
    Yeah, i realized that later on in, but i accidentally moved around the whole model somewhere back, and when i go back into regular box editing mode, it looks like the very simple base model i started from, and if i put the eyes in, they wont be in proper place. I was thinking of just modeling the eyeballs out of what geometry i have in the depression that will become the eyes, but i dont think that will work to well when i get to texturing and rigging. Maybe it can just sort of be in place there until i finish the sculpting.
  • Jungsik
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    Jungsik polycounter lvl 6
    do you have reference your working from? would love to see it,

    its coming along well~

    how much poly is it at?
    I'm not familiar with blender sculpt tool myself, so cant help you with the program itself
  • telmac
    I had a reference from deviantart for the base model which i made myself :D), and ive been using some random stuff from google images (lol) for inspiration, but no real reference at all.

    Blender tells me that its 12k vertices, but i have no idea about the polys (and i don't remember much about geometry schtuffz :P)

    found faces, its saying 12k there was well. (its actually about 50 less, i think because of the hole at the bottom)
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