Im trying to create two shaders and adding them to to the "Assign favorite material" list in maya. Getting tired of Mayas aweful shader editor, theese shaders would be so easy to do in UDK. So Im hoping some kind soul could help me out or point me in a good direction. First shader: Blinn with textures preassigned. Example:…
I saw how some other people marked the edit dates, so I'll try too - 12/14/2017 I colored some more, and now it's only hair, cane, clothing and some details left. And then after it, I'll start working on background :3 C&C appreciated! So I started working on the face a bit. It might look pretty dumb from close-up, but when…
Styled after a Royal Navy Swan-Class Sloop (1766) this Sloop-of-war model I made for my personal game project Sails of War. I posted a link to my ArtStation ( I added a couple more pictures then I posted here) on the Polycount Discord yesterday, but thought to share it here as well. C&C welcome and much appreciated! She…
So I've re-doing a past project to get better results and further my skills. I plan on creating multiple attachments and some variations. Some references and blockouts below. And what I have right now:
Hello everyone, I’m a multidisciplinary 3D Artist & Creative Technologist currently available for freelance, or contract opportunities. My background includes:• Real-time 3D visualization• Environment art• PBR workflows• Interactive XR experiences• Architectural visualization• Unity-based experiments and optimization• Data…
Just finished a modular real-time library environment in Unreal Engine - a reusable modular kit (blockout + modeling in Maya), Substance Painter texturing, hero-prop dressing, Unreal assembly, and a motivated lighting pass (warm afternoon sun through tall windows). The focus was the two things that make or break a…
I have managed to land an internship and immediately started working, which has led to me wanting to learn a new software, Plasticity. My job role is to be a Hard Surface Artist so using CAD is my next step in evolving in that role and to learn that program, I wanted to re-create this concept from ArtStation by "IWSE…
Hi everyone! I'm working on a reference pack for the Liebherr R9800 mining excavator. It includes 150+ images organized in folders: exterior, engine, cabin, undercarriage. The idea is to save hours of research for 3D artists working on heavy machinery projects. Price: $49.99 (Personal License) – Commercial License…
Not necessarily a art position, but if you know of any of them programmers that may have lost a position, please pass it along. Game Server Programmer Playnet are seeking a C/C++ programmer to work on game server systems. The successful candidate will work on code for "WWII Online: Battleground Europe" (US and Chinese…
We're building a live weekly quiz app for tens of thousands of simultaneous players. The look is dark and theatrical; set in a future where things have gone slightly wrong, somewhere between graphic novel and mobile game UI. But the tone of the character driven narrative that runs alongside is very knowing. Think Deadpool…