How exactly are you supposed to find things in the documentation for Max 2017 and newer? Google no longer indexs it, and the built in search feature seems to be in a barely functional state. I use the documentation a lot when doing maxscript in Max 2016, but it seems like starting with 2017 there's simply no good way to…
Hello everyone! I am quite a noob in terms of animation and rigging and im stuck. XD I need to fix wrist bening issue on my character and for that i used extra bone on wrist joint. But i dont understand how make dependencies between them, so when plam bone will go up, wrist extra bone will rotate half of parent local…
i do get mad! i cant find the script anymore where there is shortkey for connect cut bridge etc on shortcut "c" content aware depending on edit mode and or selection of 1 edge or two edges or to vertecies etc.. can someon provide the script or the link or the source!?
For this image, i was wondering if someone could teach me how to make the cloth looking material on the handle :/ i would love if you could provide images or a clear guide on how to do it :) thanks Also if anyone knows any really useful videos, Please post them here
I tried to target weld some vertices; on one side they work but not on the other, instead of actually welding the vertices it looks like they're being separated. After doing that, I can't further target weld the "rogue" vertices. Attachment not found.
Is there a script that renders the front/back/left/right/top/down viewport of selected objects. So I would select a number of objects, run the script (and the script switches the viewports, frames the selected objects in the viewport and renders using the current settings?)
I have a pretty good PC, has 10GB ram etc Intel Core i7 2.80GHz 3.36GHz In max I have 3 viewport layout. 2 are wireframe and 1 camera view in standard shading. when I play a door animation (simple single motion)it lags in the camera issue. Shouldn't it be able to show smooth animation? or is this normal?
Hey I am using render to texture but for some reason its always ends up darker then my diffuse. It looks correct when its actually rendering the map... ...but when I open it in Photoshop I get this. I am sure its a setting I must be missing. I have global supersampler turned on, reset xforms, and placed a skylight in my…