I have a pretty good PC, has 10GB ram etc Intel Core i7 2.80GHz 3.36GHz
In max I have 3 viewport layout. 2 are wireframe and 1 camera view in standard shading. when I play a door animation (simple single motion)it lags in the camera issue. Shouldn't it be able to show smooth animation? or is this normal?
Replies
-Try playing the animation with the material editor open.
-Do you have aero enabled or turned off?
-Disable antialiasing in preferences>viewports tab>configure driver
Strangely, I don't get lag with aero enabled. But if material editor is open with aero enabled then I get lag.
Conversely, with aero turned off I get lag UNLESS I leave the material editor open, then the lag goes away.
But if I turn AA off in driver settings, then all is good. This is all with Win7 and 3ds Max 2011.
Max has always been slow when it comes to animation playback... here are a couple of tricks I've found to improve performance over the years..
1. make sure all views are set to flat shaded, for whatever reason showing edged faces makes playback considerably slower
2. close the curve editor - sadly, this is a big one!
3. hit Shift+H to hide helper objects, and Shift+S to hide spline shapes, this can also help a bit
This should help, but you're still not going to get playback speeds as fast as maya I'm afraid
framerate = refresh / windows
20fps = 60Hz / 3 windows
I never tried this but it's possible the bug exists for quad viewports too and switching to one may help mitigate it.
$3675. Have they really still not fixed this since I saw it in 2010?
The only two other programs I know of that don't handle enforced vsync well today are Word 2003 (when drawing images) and a version of Anvil Studio from 2002. For reference.
if that doesn't work then something is broken.
deselecting things should make the most difference cos when something is selected its constantly monitoring it's tracks
anyway in short to what i just wrote, use layers to manage your animations, so for example in my scene i have a scwarry pirate grabbing a knife from a table. so i put the knife, table and biped into a new layer and maybe the mesh if im lucky. and then hide the other layers with all the junk in it i dont really need for animating.
its important to note that it will not work just by hiding objects in the scene they must be hidden using layers (go layers and hit hide) as 3ds max im guessing uses different resources to hide objects in the scene and using layers to hide them.
if any of that made sense then i hope it helped
Also is you have a lot of stuff skin wrapped convert it to skin.
I found where all of the slow-down came from though. Flex modifiers were DESTROYING my playback speed. I toggled them off and can actually preview things now. This may be common knowledge, but hopefully it helps someone in a similar situation.