Game was meant to be a tie into the hobbit movies, but the pitch was based on Lord of the Rings Fellowship of the Rings. The interesting part is that the graphics seem way ahead of their time (game was for xbox 360) not to mention the cinematic quality. And did I mention it cost the studio 1 million $ to make it?…
Hello guys, new to this place. I'm more of a motion designer / animation artist - but i'm trying to do some game-stuff as freelance. I'm making a handball model, and i'm just wondering if my workflow and topology is on the up and up. Here is my workflow in list format: * Model high poly ball that looks nice * Model low…
Hey guys, I am working on a character and I wanted to create a similar effect to the one in ahri skin KDA but in marmoset, an effect in wich reflecting light makes the model change color, any ideas? Ex. https://www.google.com/search?q=Ahri skins kda…
Hey guys! am working on an assault rifle concept based on the KEL TEC RFB 308 / 7.62 x 54 cal. I have already finished modeling the high- and low poly in Fusion 360 and did some optimization on the low poly in 3ds max. I am still new to this kind of workflow so the triangle count is a bit higher than it should (about 38K).…
I am using my PC for Work (Maya, Substance Painter, etc) and Gaming, Ryzen 3600 and 1080ti. Would like to know what drivers you guys are using for Work and Gaming. Since the Studio Driver releases are very lazy (gap of more than 1 to more than 2 months), would like to know if i can use the Game Ready Drivers for work.
1. Introduction Hi! My name is Mark Vives, I'm a junior 3D artist from Barcelona and I'd like to share how I build a street of the Mount Saint Michel, a beautiful fortress in the north of France. I chose this place as a reference because I love its architecture and I thought it would be a good practice for an stylized…
I did him 1.5 years ago when i had start learning cloth sculpting.started his cloths and bags in marvelous designer then i moved to zbrush for manual tweak. Recently i worked on the head and rendered it.hope you will like it.sorry for posting it late. follow me on: https://www.artstation.com/artwork/Z5NyVw?commentId=3632041
Cassowary assets modeled in Maya & I did some sculpting in Zbrush,Mari for the texturing ,I used software maya Xgen and Fibermesh for groom , Rendered in Arnold also did some wip composting in Nuke & Photoshop. https://www.artstation.com/artwork/QzA5Zr https://www.zbrushcentral.com/t/cassowary/367819
Hey Peeps! Wanted to ask your opinion, how do you think what is the process of making floating geometry for Doom Eternal? Do they model by hand those bedeled Hard Surface floaters and bake that into normal, or using some sort of Ndo tool, to fast create beveled shapes? For the best explanation, please watch this piece of…