Does anyone know if there are any .sdkmesh (DirectX sdk) exporters out there for any 3d modeling apps? Or any good resources for free sdkmesh assets? I'm sure i can find both for .x if not :) Cheers!
Thanks! To be totally honest, my plans for it are pretty open ended at this point - at least in the long term. Since you mentioned Marmoset, I don't really want to compete with standalone tools like that because I often find them quite cumbersome for quick iterative tasks. My main issue with bakers like Marmoset,…
Hello there! I had the same problem as well... Spent a lot of time looking for info about this weird behavior and nothing at all :poly141: Finnaly I found this topic and went further ahead reading info on Maya Crease Sets. Here's the solution: You don't need to worry about creating infinite crease sets for as much as…
I know there are 3dsmax script for collecting maps/textures, or finding missing maps/textures. If anyone knows a script that does something like described below, that would be great. But what I would like specifically is: 1) select a certain material to export (one or more) 2) determine the material library to add the…
Hi, I just signed up for the Indie Game subscription today. I'm really excited to use the megascan assets I bought, but I am unable to export them to Unity with textures set up for metallic/smoothness (the default Standard shader variant) and an AO texture. Here are my export settings: Here are my Unity importer settings…
Hey polycount, Been trying my hand at recreating the Knitted Wool texture from JROTools' "Substance Masters Vol 1" and I ran into a problem that I haven't been able to figure out. When working in Designer the shader appears as intended, with no visual glitches or artifacts. However whenever I import the sbsar file into…
A recent Spore patch lets you export your creatures in the collada format, I'm going to give it a shot at lunch if I don't end up playing Monster Hunter link