So im going to make multiple props for a project, mostly furniture and indoor stuff, and im considering what approch to go with. the first that comes to mind is to go super modular. have a couple of different materials, wood, metal etc. and a couple of detail tetxtures that i use as decals to break up the repeditivness. on…
Hi all.I am doing a personal project based off this great concept : https://www.artstation.com/artwork/8lJD8Q I made a variety of materials for the scene, as close to the colour palette as possible, a few shown below: And the base unreal scene, have worked on the basic landscape/sandbanks first. The larger rocks have the…
So i tought i would use my winter break to follow a tutorial and up my 3D skills (hopefully) but i ran into a problem. The tutorial wants me to download these scripts; https://www.highend3d.com/maya/script/vertex-align-tools-corner-align-for-maya/download https://www.highend3d.com/maya/script/wp-rename-for-maya…
Hi! This is my first time posting work on Polycount. Now i have joined i plan on posting everything i work on to gather feedback,crit and learn new techniques which will hopefully make me a better artist! I came across this concept from Monster Life by Veronique Meignaud. Website is here: http://www.v-meignaud.com I just…
https://www.unrealengine.com/marketplace/arctic-alien-base Modular Arctic Alien Base Environment and Props pack with high-resolution PBR textures.The package contains 2 types of materials for each model: Rusty with snow and Clean Metal.It is possible to draw snow on each model using Vertex Paint. Features:* PBR textures *…
Hey guys, So I have just un-installed Maya 2013 to replace it with Maya 2014. Everything seems to work fine except one big problem. When I create a new Poly Mesh and right click it to switch to face/vertex/obj mode, the option does not appear! Instead I get this error - file: C:/Program…
Hey guys, Been having this issue since I switched to Max 2018 and have kind of lived with it but its starting to become a bit of a pain. I have added some gifs below to show what is happening but pretty much when I make a copy of an object or switch selection mode say from vertex to edge the UV lag up for a second.…
Trying out the tree addon but it seems to have some issues. If I move the tree to a particular place I want it before finetunning the parameters, the parameter box disappears. I understand that from my searching on the net, that once you select something else or do any other action, u can't get the addon parameter box…
Well I've used maya in the past and know how to do all the basic stuff in there. Im wondering right now one thing in specific though. In Max i can creat a spline and shape it to any form, then in the pullout menu i can tell it to enable in viewport and render which shows it like a "mesh" and i can still keep shaping t…
Latest progress I have been working on a courtyard in UDK, which I was hoping to add to my portfolio. This is what I have so far. Aside from the ground textures, what I plan to add is: - Vertex painted moss and other details - Lanterns - particle effects, such as leaves - leaves to the ground - something for scale, a bench…