Hi all.
I am doing a personal project based off this great concept :
I made a variety of materials for the scene, as close to the colour palette as possible, a few shown below:
And the base unreal scene, have worked on the basic landscape/sandbanks first. The larger rocks have the huge forms, none of the smaller, and a placeholder for the house and tree. Slightly tweaks UE 4.26 Water. The rocks/banks use a shader I made myself with three layer-vertex paint blend and a top-down mask.
Lot more work on the main formation and blending and lighting going forward!
C&C welcome. Especially on lighting and composition!
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