Well I've used maya in the past and know how to do all the basic stuff in there. Im wondering right now one thing in specific though. In Max i can creat a spline and shape it to any form, then in the pullout menu i can tell it to enable in viewport and render which shows it like a "mesh" and i can still keep shaping t through the splines vertex. then i can adjust the amount of sides and itterations on the curve. I love this it gives me a lot of control over stuff like wires or similar stuff and saves me time. IS there anyway to do this in maya i cant seem to find a tutorial on it and havent been able to figure it out on my own
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so the controls aren't all in one place like in max's way of doing this, but that's maya for you.
http://www.3drender.com/jbirn/ea/HeadModel.html
http://www.polyextrude.com/tutorials/tutorials/modeling/character/CharacterModeling.html
Yeah, you can also change the number of spans in the channel box. There is also a rebuild surfaces option box.