hey everyone, I met some problem when I bake curvature in substance painter, very simple geo, and I use low poly as high, but I get this hard edge, does anyone know why. Thanks!
One thing to keep in mind is exaggerating the roundness of edges in the highpoly so that detail is captured easier by the normal map, and so that edges still appear somewhat smooth at greater distances when there object is smaller on the screen. The age old example of this is here. How much you should exaggerate is pretty…
Hi, i was lookin for some help on google for one issue i have since i started learning UVs 3 weeks ago (yeah i am pretty much beginner level). i get so frustrated in getting a decent normal-map on my lowpoly as i get visual errors all the time. i am using 3dsMax and xNormals btw! So i tried it with a simple box first and…
Hello guys/girls! :) I just remembered I was going to post a thread asking about this issue months ago, but never got around to it, so here goes: Has anyone encountered the issue when working with the UV editor (with 'Show Edge Distortion' turned on) where suddently all of the UVs become solid white and 3ds max starts…
Hello I've been getting some odd results with my normal bake getting hard edges from my low poly using xnormal lately. anyone know how to resolve this issue or recommend another baking program.
Hello. I'm having hard times with hard surface modelling. At the picture, thick edges need to be preserved when smoothing, so I added extra loops. The problem is that I don't know how to resolve the upper intersection neatly. Currently there is a little pinching. Any ideas?