Hello Technical Talk Gurus, I'm working on a racing game for iOS/Android and I'm trying to figure out a good way to pull off a sand storm effect (with directional wind) for one of the tracks. The game is being made in Unity, which only supports soft particles in differed lighting (which is a no go for mobile). Any ideas on…
Hey, So I recently convinced my studio to get a couple of quixel suite licenses. I had used the old ddo and liked it (though it crashed sometimes, not even close to this) so I thought it'd be a good idea. Also the entire logic has changed, kind of annoying. Using Photoshop CC with latest update, along with marmoset and…
Hello! Tunnel Vision Games is an indie company working from Denmark. We are currently developing Lightmatter, which is an atmospheric first-person puzzle game where shadows kill you. The game is made Unity and will be released on PC later this year. https://www.youtube.com/watch?v=pJewYw6Jk0w We are looking for a strong…
Hi all! I have started work in the last little while on a new personal project. My goal is to make a cool treehouse in Unity that can be walked around in, surrounded by a forest environment. The setting is meant to be modern day, but low tech. Kind of like a hippie's house in the woods with lots of cool furniture and small…
Madruga Works, the creators of Planetbase and Dawn of Man, are looking for an experienced VFX Artist to create a wide range of visual effects for an upcoming title. Responsibilities: - Creation of real time particle systems and their textures for the different types of visual effects required for the game, from shots and…
I am having issues importing a rigged and animated model into Unity and Unreal Engine 4. In UE4 I get a multiple root error and cannot import while in Unity the model imports but the animation breaks and portions of the skin do not move with the rest of the animation. Please help. I attached links to the model's hierarchy…
This is a tutorial where I demo a simple setup for getting paint color selection and decal selection working in your vehicle select menus. This is geared towards a racing game setup, but the same techniques will work in any game where you want to swap textures on a character or model or add decals to that model. This…
This is a tutorial where I demo a simple setup for getting paint color selection and decal selection working in your vehicle select menus. This is geared towards a racing game setup, but the same techniques will work in any game where you want to swap textures on a character or model or add decals to that model. This…
Hi guys, I am very new to unity learning slowly. I have modeled an apart and this is the bathroom.I was confused about shininess in Unity but then i used Reflective/Specular shadder. In base image i just simply load a simple white image and in cubemap i created a cubemap and added 6 panorama cube map image(Broke cubemap…
Latest update: I've been doing this character based on awesome concept art by my friend and colleague Eduardo Tanaka. It's a mage that is somewhat bird-like in his silhouette and in the way he's supposed to move. My plan is to get the high poly done ASAP, get it retopologiezd, textured, plant a basic rig, do some simple…