I am having issues importing a rigged and animated model into Unity and Unreal Engine 4. In UE4 I get a multiple root error and cannot import while in Unity the model imports but the animation breaks and portions of the skin do not move with the rest of the animation.
Please help. I attached links to the model's hierarchy and error I have been receiving in UE4.
Any help is greatly appreciated. Thank you for taking the time to read and help me.
EDIT:: The image below can be hard to read. Open it in a new tab to be able to view my hierarchy. Thanks
Replies
You won't as long as there are no loop depencies.
link all hierarchy roots to a master.
EDIT:: I tried linking everything in the schematic view to the Master Controller and it messed up the animation pretty bad. The skin stayed intact but the animation died.
EDIT::: Aaaaaaand I have no idea what I did but everything fixed itself after a computer restart. *Table Flip*
Musashidan. Thank you so much for being patient with me and helping me with my problem.