Hello people. I'm currently doing an MA in Games Art and Design in the University of Hertfordshire. At the start of the year we did a bunch of week long projects. The aim was not to produce game-ready assets, but just to explore ideas and techniques. Now we have eight weeks to fully develop two of those ideas (two…
Hello, I am currently in the process of building a cinematic, armchair documentary channel inspired by creators such as Thinker, Fern and Cipher. My aim is to blend true crime, history and cinematics through semi realistic 3D recreations of environments, animated characters and vehicles. I'm looking for a long-term 3D…
Some of my 3D projects! Models created in Maya, Zbrush, Substance Painter. Rendered in mental ray and Arnold renderer More project here: https://www.cgtrader.com/jackfurneri1984#tab-cg
Hi all, We are currently looking for a UI designer for a VR project. The workload isn't huge considering the project is small. However, for the right person this may mean that you would become our go-to "UI person" for all the UI work we need done for this and 3 other continuing projects. Note for this job, while game dev…
Hi, this is my first go at a full scale archviz project in Unreal Engine. It was a large learning process, and took me a couple of months start to finish. For time efficiency not all of the models were made by me, some are from the UE4 market place and other small various objects had to be re-unwrapped and textured to work…
Here I have a shape inside another with refraction on, would it be possible to project this onto just the cube with the complete lighting or albedo export map? I get a red cube if I use both shapes for the high poly and just the outer for the low Or just the inner cube with weird projection (tried skew fix) and nothing…
Hi Polycount! It's been a while. I have been hard at work with a programmer, working on a small demo remake of the original Digimon World game on PS1. Of course, as there are only two of us (plus a musician), we can't possibly hope to make the entire game. As such, we are only recreating a tiny portion of it. This project…
I'm working on a DDO project using the UDK calibration, so the normal map's Y is inverted. I feed the DDO project a +Y normal map from xnormal and NDO, and it does invert it. However when I preview my project in 3DO I've noticed that the previewer seems to be expecting a +Y normal map instead of -Y because the normals…
Alright, Im finally gettin time to work more on my 3D stuff, so I decided itd be a good idea to work on some props. What originally was going to be a detectives office if going to be a sort of south western Old gas station line of fictional products (a scene will be soon to follow). Unfortunatly, Im not sure how high in…
www.kickstarter.com/projects/1300298569/project-phoenix-japans-indie-rpg-feat-aaa-talent/ came across this and thought it looked pretty neat. can't say no to uematsu music either. ALSO HI NEOX